
Shortly after the mission starts, you’ll choose to either prepare some more or immediately go through the Omega 4 relay to rescue your crew. They’ll each suggest an upgrade, but you’ll need three specific ones to ensure everyone survives the suicide mission. You’ll unlock multiple Normandy upgrades between the Collector and Reaper IFF missions by speaking to crewmates and choosing the ‘Investigate’ dialogue option. Mass Effect 2 important Normandy upgrades After the Reaper IFF mission, you have time for one other mission-that’s when you should complete Legion’s. You can complete loyalty missions at any time before you explore the Derelict Reaper, so put them off if you need to build your chosen morality more. Liara’s loyalty mission won’t count since she doesn’t join your crew. It’s often most effective to complete them in this order: Some loyalty missions also require a high enough Paragon or Renegade percentage to make choices that keep your crew mate’s loyalty. You’ll need a high Paragon or Renegade percentage to keep both parties happy.
#Mass effect 3 endings plus
Tali and Legion, plus Jack and Miranda, will also get into fights after completing their respective loyalty missions. Thane: If you don’t follow the politician.Zaeed: If you let Vido go and don’t persuade Zaeed to get over it.Samara: If you don’t get Morinth’s attention.Tali: If you present evidence of her father’s experiment.You’ll need to successfully complete every crew member’s loyalty mission to secure their loyalty during the final sequence. The best Mass Effect 2 ending happens if everyone survives the suicide mission, a feat requiring several steps to pull off.
#Mass effect 3 endings how to
Mass Effect 2 best ending: How to keep everyone alive in the suicide mission The other three endings branch off from the point you rejoin, or try to rejoin, the Normandy.

Anderson and Udina still retain their positions regardless of choice, but you won’t see the rest of the Council in the other Mass Effect games. The Council also dies if you choose to concentrate on Sovereign, but you get Paragon points instead. This choice also has little lasting effect aside from slightly altering attitudes towards humans in Mass Effect 2 and giving different War Assets in Mass Effect 3.

Mass Effect bad ending: Let the Council die or concentrate on SovereignĬhoosing to let the Council die earns Renegade points. You’re asked in Mass Effect 2 who Shepard chose, and that’s the one that locks the councillor in. Shepard then chooses the new representative: Udina (Renegade choice) or Anderson (Paragon). The Council publicly expresses gratitude to Paragon Shepard and does so in private for Renegade Shepard, though it doesn’t really matter. Humans gain some representation on the Council as a result.

Shepard and their crew focus their efforts on answering the Council’s comms call for help and protect the Destiny Ascension.

The Paragon decision is saving the Council.
